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I am a physical organism with a virtual core. I am a collection of cells identifying as me. I imagine myself. I remember myself. I live myself. I am not myself. I am in motion. I am permeable. I feel…

Incremental God

Incremental God is a self-organizing virtual world whose evolution can be influenced just by looking at it. The public’s facial features are translated into emotions in real time and used to generate the growth or decay of the digital environment…

Cities Revealed

Cities Revealed is an urban exploration game. Two players in two different cities connect with one another through a chatbot and share their urban perception via photos. How does the game work? Both players use an identical group of words…

The Great Bar in the Sky

The Great Bar in the Sky is a fictional, interactive story in digital format, which is set in an alternative version of Athens, where history took a different turn after the COVID pandemic of 2020. Inspired by real life events,…

Edgebound

Edgebound is an abstract game-like experience about getting in touch with the psyche. It consists of different worlds, each one representing a different state of mind and thus having its own distinct visual theme. Common aspect among the worlds is…

Compasses

Compasses is a series of conversations with a series of NPCs (non-player characters), in which players are presented with a range of optional responses to each twist in the ta(i)l(e). These options presented use the Zoomer’s logic of political compasses…

Phrase Fighter

Phrase Fighter is a conceptual game where algorithmically curated phrases have to fight each other in a classic arcade game environment. The project highlights the way algorithms sort content on the internet. The phrases are quotes filtered by some of…

☜☞

A video game for playing as long as you can remember what LEFT and RIGHT is. ☜☞ is a project that consisted of two distinct but related parts: a video game and a database. The core of the project is…

Anxietyware

Anxietyware is a collection of quick-fire minigames based on the creator’s recurring anxiety dreams. Each one has a unique touch-based interaction and lasts a few seconds – dodge falling trees, glue broken teeth or find a tiny baby before time’s…